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Lightwave 3d tutorials pdf
Lightwave 3d tutorials pdf








lightwave 3d tutorials pdf
  1. #LIGHTWAVE 3D TUTORIALS PDF HOW TO#
  2. #LIGHTWAVE 3D TUTORIALS PDF PDF#
  3. #LIGHTWAVE 3D TUTORIALS PDF SERIES#

This tutorial shows how to build the donut from scratch. A step-by-step tutorial on building a donut in Maya and setting up the path inside the donut in Virtools can be found on the CD-ROM under Interactive Paths > Tutorials > donut-maya.pdf. The LightWave and Virtools files for this tutorial can be found on the companion CD-ROM. Some sections of this tutorial can be bypassed in case you want to reach a specific level of functionality. The tutorial presents interactive functions for cameras on a path including changing direction, controlling speed, and field of view. The tutorial shows how to model a race track inside the interior space of the donut and how to set up cameras racing on closed curve paths. The following tutorial is a step-by-step creation of an interactive race track inside a virtual donut.

#LIGHTWAVE 3D TUTORIALS PDF SERIES#

  • Select the FBX of the scene and set your scale to 1.This is the latest in a series of excerpts from Building Interactive Worlds in 3D by Jean-Marc Gauthier.
  • Unity will then convert the LightWave scene to an FBX Your folder structure should look like this:

    lightwave 3d tutorials pdf

  • In lightwave make sure your scene file is has it’s content directory set to the new location in the unity project.
  • lightwave 3d tutorials pdf

  • Copy or Move your LightWave_Content folder and it’s directory structure into your UnityProject_name\AssetsSave your LWS file in the \assets folder.
  • UnityProject_name and check the LightWave AppLink package and any others you require for your project Create Unity Project for you lightwave scene Or Mac: Applications/Unity/Standard Packages. Windows C:\Program Files (x86)\Unity\Editor\Standard Packages (for machines running a 64-bit version of Windows)
  • Copy LightWaveAppLink.unitypackage into \Unity installation folder within \Editor\Standard Packages folderĮ.g.
  • Browse to the \support\3rdparty_support\Unit圓D folder in your LightWave3D installation.
  • To read a lightwave scene you must use the Applink package provided with your Lightwave installation from version 11 onwards only Setup Scale Scene Set a scale for your scene applicable to match Unity Importing LIghtwave scenes with AppLink Mesh type Choose Cage Subdivision if * otherwise choose subdivided to * Type : Choose Binary to reduce filesize or ASCII for a text editable FBXįBX Version Select 201200 from the drop down to ensure version 2012.1Įxport : Select all the elements you wish to include - not cameras and lights are not read into Unity
  • Unity only understands polygon meshes so convert to polygons before saving/exportingįrom Lightwave version 11 onwards the FBX 2012 exporter is now included:įBX Filename : This file can contain multiple objects, Choose a filename and save to your \assets directory.
  • Lightwave specific materials need to be baked as textures for Unity to read them - use the Node system in Lightwave for a non-destructive pipeline.
  • #LIGHTWAVE 3D TUTORIALS PDF PDF#

    Multiple materials per mesh.ĭetailed documentation for this from Lightwave is not available on-line but comes in the PDF manual included with your download

  • Materials with Texture and diffuse color.
  • lightwave 3d tutorials pdf

    Pivot points and Names are also imported. All nodes with position, rotation and scale.Importing lightwave scene files using the Lightwave App Link - Included from version 11.0.Using the FBX plugin for Lightwave - Included from version 9.0.You can import meshes and animations from Lightwave in two different ways:










    Lightwave 3d tutorials pdf